
about me
I specialize in modeling and designing 3D products, assets, and props utilizing Maya and Substance Painter. I have proficient experience in Unreal Engine and in Adobe Creative Suite apps such as Photoshop, Illustrator, and Premiere Pro, which I use as part of my workflow when I want to elevate my 3D projects for marketing and advertising purposes.
Driven by a passion for innovation and unconventional problem-solving, I bring fresh ideas that inspire progress and efficiency. My commitment to continuous learning allows me to embrace new challenges beyond my expertise, expanding my skill set across industries. Highly inspired by the Unreal Engine, I seek to explore its potential beyond gaming and film, leveraging its capabilities to drive innovation in fields that have yet to fully embrace this technology.
My creative influences span a broad spectrum—from video games and music to fashion, technology, and fine arts. When I’m not working on 3D projects, you’ll often find me producing music and making beats, merging my creative passions across different mediums.